Someone asked me to give examples of textures. This page really doesn't have alot, but I will work with it. If you look at the two main character's clothing in the first panel then panel four, you will get the sense that her jacket is probably leather: I added a lot more detail to her collar, to give it that 'worn' look. His jacket as well. The other male character in panel 5 is likely wearing cloth/cottons, so he really doesn't require alot of rendering. Keep this in mind when you are inking: all of your characters do not need to look as if they just stepped out of The Matrix.....leather EVERYWHERE. LOL . An excellent reference would be a book called "The Art of Comic Book Inking, Vol I and II", created by my good friend, Mr. Gary Martin (a kick ass inker as well). He gives a WIDE array of textures: wood, metal, cloth, etc. I would suggest ANY aspiring inker to pick this up and study it fully. I generally save my addition of white lines until last: as I will be going back to the page to finish up the backgrounds, you want to save the white ink as the last inkwork to complete: once dried, it will make your page pop more and besides.....who wants to end up with white ink all over them? Alot of inkers work that way, and to each his own. I prefer to work neatly, with as little room for error as possible: this matters a GREAT deal when you are on a DEADLINE.
Ok, as promised, here is where we get into the feathering and texture. I scanned this in as greyscale so that you can see the linework more clearly. When inking figures, you want to follow the curve of the black, and ink out from that point.Remember: thick to thin lines. Make sure that the feathering FOLLOWS the curve it is starting from....otherwise, it will look sloppy.
Someone asked me to give examples of textures. This page really doesn't have alot, but I will work with it. If you look at the two main character's clothing in the first panel then panel four, you will get the sense that her jacket is probably leather: I added a lot more detail to her collar, to give it that 'worn' look. His jacket as well. The other male character in panel 5 is likely wearing cloth/cottons, so he really doesn't require alot of rendering. Keep this in mind when you are inking: all of your characters do not need to look as if they just stepped out of The Matrix.....leather EVERYWHERE. LOL . An excellent reference would be a book called "The Art of Comic Book Inking, Vol I and II", created by my good friend, Mr. Gary Martin (a kick ass inker as well). He gives a WIDE array of textures: wood, metal, cloth, etc. I would suggest ANY aspiring inker to pick this up and study it fully. I generally save my addition of white lines until last: as I will be going back to the page to finish up the backgrounds, you want to save the white ink as the last inkwork to complete: once dried, it will make your page pop more and besides.....who wants to end up with white ink all over them? Alot of inkers work that way, and to each his own. I prefer to work neatly, with as little room for error as possible: this matters a GREAT deal when you are on a DEADLINE.
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